destroyDeviceObject#
stdgpu Latest
Efficient STL-like Data Structures on the GPU
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◆ destroyDeviceObject() [1/2]
template<typename Key , typename T , typename Hash = hash<Key>, typename KeyEqual = equal_to<Key>, typename Allocator = safe_device_allocator<pair<const Key, T>>>
template<typename ExecutionPolicy , STDGPU_DETAIL_OVERLOAD_IF(is_execution_policy_v< remove_cvref_t< ExecutionPolicy > >) >
Destroys the given object of this class on the GPU (device)
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