valid#
stdgpu Latest
Efficient STL-like Data Structures on the GPU
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◆ valid() [2/2]
template<typename T , typename Allocator = safe_device_allocator<T>>
template<typename ExecutionPolicy , STDGPU_DETAIL_OVERLOAD_IF(is_execution_policy_v< remove_cvref_t< ExecutionPolicy > >) >
Checks if the object is in a valid state.
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