valid

valid#

stdgpu: stdgpu::unordered_set::valid
stdgpu Latest
Efficient STL-like Data Structures on the GPU

◆ valid() [2/2]

template<typename Key , typename Hash = hash<Key>, typename KeyEqual = equal_to<Key>, typename Allocator = safe_device_allocator<Key>>
template<typename ExecutionPolicy , STDGPU_DETAIL_OVERLOAD_IF(is_execution_policy_v< remove_cvref_t< ExecutionPolicy > >) >
bool stdgpu::unordered_set< Key, Hash, KeyEqual, Allocator >::valid ( ExecutionPolicy &&  policy) const

Checks if the object is valid.

Template Parameters
ExecutionPolicyThe type of the execution policy
Parameters
[in]policyThe execution policy, e.g. host or device, corresponding to the allocator
Returns
True if the state is valid, false otherwise