destroyDeviceObject

destroyDeviceObject#

stdgpu: stdgpu::bitset::destroyDeviceObject
stdgpu Latest
Efficient STL-like Data Structures on the GPU

◆ destroyDeviceObject() [2/2]

template<typename Block = bitset_default_type, typename Allocator = safe_device_allocator<Block>>
template<typename ExecutionPolicy , STDGPU_DETAIL_OVERLOAD_IF(is_execution_policy_v< remove_cvref_t< ExecutionPolicy > >) >
static void stdgpu::bitset< Block, Allocator >::destroyDeviceObject ( ExecutionPolicy &&  policy,
bitset< Block, Allocator > &  device_object 
)
static

Destroys the given object of this class on the GPU (device)

Template Parameters
ExecutionPolicyThe type of the execution policy
Parameters
[in]policyThe execution policy, e.g. host or device, corresponding to the allocator
[in]device_objectThe object allocated on the GPU (device)